RIFT
ELEVATOR
03 / FIELD LOG

From the development shaft

Notes from the current prototype. Features and balance may change.

A campaign of 1,000 stages

The prototype spans 100 sectors, with a boss on every tenth stage. Ten biome families and boss profiles shape the descent.

Four ways to build your elevator

The garage supports four chassis with different speed, hull, shields and mount capacity. Try equipment before committing credits.

Auto fire or manual control

Switch between automatic combat and direct aiming. Stage upgrades, support enemies and active abilities add tactical choices.