The Toxic Foundry is where the Rift’s machines are made, or remade. Its galleries are lined with assembly lines, stamping presses and vats of leaking chemical feedstock that colour the whole sector a poisonous green.
# Environment
The foundry is still working. Lines move, presses stamp and arms weld parts that nobody ordered. Damage repairs itself: survey cameras recorded a breached vat sealing over within an hour. The atmosphere is corrosive, and the C-9’s seals need replacing after every echo pass.
It is the strongest evidence for the maintenance reading of the Warden system. Whatever runs this place is still trying to keep the shaft supplied.
# Machines
Swarms of fast units: Runners in pairs, Crawlers fresh from the line and Tanks behind them. Expect Repairers and Generators in support.
# Guardian
The Broodmother is an assembly node whose repair arms fabricate Crawlers from stored chassis and scrap, replenishing the swarm faster than most carriers can thin it.
# Pilot notes
Area damage and chain discharge calibrations shine here. Kill support units first; a Generator left alive turns a short floor into a long one.



